Megadoomer May Stats (2009)

Saturday, June 6, 2009 - 04:54 PM - Megadoomer
Posted by Ghost

Megadoomer stats are up for May 2009


Changes To Toasticle

Monday, May 4, 2009 - 11:30 PM - General
Posted by Ghost

I decided I wanted to change around the main page for toasticle last night, but I had to go to sleep earlier than I normally do because summer classes started today (csc 230 and seng 265). So today I started changing it around, it is mostly the main page from before merged with the about/info page. I've also actually gone through with making sure the html and css are valid. Though, there is still a problem with the image map in that sense so I'll have to work on it later since I am starting two more classes (math 101 and math 122) tomorrow and need to keep sleeping regular hours.

edit: apparently the image map issue isn't actually wrong, it's just a problem with xhtml

Eventually I will probably go through with making this site, as well as undeadly valid but for now I don't feel like it and don't have enough time. But soon! And I think I will also try to add a few more features into the text editor on here at some point.


Megadoomer April Stats (2009)

Friday, May 1, 2009 - 04:00 PM - Megadoomer
Posted by Ghost

Megadoomer stats are up for April 2009

It's been awhile.


Undeadly Demo

Thursday, April 30, 2009 - 04:23 PM - Videogames
Posted by Ghost

I've been working on Undeadly during what little time off classes I have, now that exams are done with. Currently I've been re-building the exploration script from nothing, and it's turning out much nicer looking and more functional than the old one. I've decided to put a demonstration of the script for anyone to use, but I can't say how long I will keep it open.

There isn't much to do, as it's really only a technical demonstration for now. And I've put in options to override the lighting, by default it uses 7am to 5pm for daytime lighting, and 7pm to 5am for nighttime lighting, in between is just a mid level because it seemed strange when it would suddenly go from day to night or back.

The current building sprites are made from Peter Van Dalen’s building tiles at The Shining Source, and the character sprite is from Charas Project.

You can try the demo at http://www.undeadly.ca/index.php?p=demo


Sesam Katapult

Friday, April 24, 2009 - 03:07 AM - Games
Posted by Ghost

It's not english, but it's not difficult. I promise. "Sesam Katapult" is a simple game where the goal is to launch yourself as far as possible over what I believe is Norway. Because this game is not in english I'll guide you through some of the menus and the basic controls.

To start with, when the game first loads there will be two buttons, the second one starts the game without music. The first two options on the next screen start the game, or view the day's high scores. Now, when you start the game it will actually show the controls, but if you can't read it, you don't really get the details of it.

To start with, you are on a catapult. Press the and hold the space bar, then release to set the tension (how far back you are pulled). Do the same thing again to set the launch angle. When you do this you will automatically be launched into the skies. Pressing the left or right keys will tilt you backwards and forwards respectively. If you pass over a sparkly purple cloud, mash the up key to give yourself some extra speed. And finally, before hitting the ground release your parachute by pressing the space bar or your score wont count!

Play Sesam Katapult!


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